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Diablo iv?
Diablo iv?






diablo iv? diablo iv?

This is a huge mistake imo because if you are balancing around seasons, that means you need to rebalance every 3 months. It’s obvious patch 1.1 had nerfs that were made in anticipation of malignant hearts.

diablo iv?

Creating an overall class balance that doesn't revolve around seasonal content. Sorry, but there is simply no way to describe this nicely. For an open world, live service game, this is honestly indefensibly incompetent coding. Not using lazy loading for this is absurd. However, just off the top of my head, I think the following are bigger priorities It’s more than clear that the sheer amount of useless junk littering the ground is harming the overall user experience within this game right now, and loot filters will be a big step towards solving that issue because they can be implemented much more expeditiously than an overhaul to the entire loot system. I guess it was coming to that realization that helped me be at peace with the fact that this is never really going to be a very good game. Loot filters are something this game needs in a pretty dire way imo, yet it makes complete sense to me that it wouldn’t be a huge priority right now. I’ve worked in the QA space for most of my career, and I’ve come to understand that when product moves a ticket to the backlog, that means you are looking at several months to even a year+ before it is implemented. For those of you that may not be familiar with what that actually means, when something is in the backlog, that does not mean it is being actively worked on. I saw the tweet from Rod Fergusson today about the loot filter being in the ”back log,” and for some reason, it was that of all things that was the final nail in the coffin for me.








Diablo iv?