
Score penalty given to walls that are too far to reach in one turn (should be positive) Min distance an ennemy has to be from a wall climbing posituion to not be considered a threat Penalty the AI adds to target evaluation score for each hex a unit is out of range Penalty the AI adds to target evaluation score if the actor will die attacking a target unit Minimum distance between domain structures (cities or Fortresses, actually cities only for AI) to allow their buildingīonus the AI adds to target evaluation score if it can kill a target unit or obstacle In Title.rpk / Settings / Settings / AoW Global Settings:ĭetermines the boost to defense and resistance of King and Emperor AI


Learn more about how the AI deals with Concealment. Lord, King and Emperor AI get a flat bonus whatever the Starting Army level (Weak, Normal, Strong, Battle) so it is relatively bigger on Weak Starting Army. **: see Starting Army for more details on how Starting Armies are calculated. It can never attack more than one point simultaneously. *: the handicap that the AI Squire gets revolves around a limit to the strategic points it may contest at one time. Maximum excess of number of cities compared to the human player

Machine / Undead Cheat Heal (In fog of war only) Knight is the baseline - lower AI's, just squire, get penalties to their strategy, while higher AI's, Lord, King and Emperor, gain a bonus. There are 5 levels of difficulty for the AI.
